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    <title>Hellgate: London at Geek Skillz</title>
    <link>http://www.geekskillz.com/tags/19</link>
    <description>Articles tagged with Hellgate: London at Geek Skillz.</description>
    <pubDate>Thu, 03 Jan 2008 14:55:00 EST</pubDate>
    <lastBuildDate>Thu, 03 Jan 2008 14:55:00 EST</lastBuildDate>
    <language>en-us</language>
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      <title>[Review] Hellgate: London</title>
      <link>http://www.geekskillz.com/articles/review-hellgate-london</link>
      <description>
<![CDATA[Tags: <a href="/tags/2">Games</a>, <a href="/tags/19">Hellgate: London</a>, <a href="/tags/33">Rants</a>, <a href="/tags/5">Reviews</a><br/><br/><img src="http://geekskillz.com:50000/images/blog/hellgate_marksman_shot01.jpg" class="articleImageLeft" style="float: left;" /><a href="http://hellgatelondon.com/">Hellgate: London</a> was a game I <a href="http://geekskillz.com/articles/catching-up-with-hellgate-london">got excited about</a> when I first heard about it, and then <a href="http://geekskillz.com/articles/hellgate-london-what-it-ll-cost-you">lost interest</a> when I heard more about it, and then got excited about it again for some reason I can't remember. Feeling the urge to get a new game in early November, I picked up Hellgate: London, thinking it could be <em>that game</em> that would replace my current favorite games, or at least be a contender for my attention. Getting a new game is a thrilling experience for gamer geeks like me. Going to the game store, rushing home with the box in hand, putting the disk in the drive, watching the installer status bar inch towards 100%, and then hitting the "Play" button. Thrilling, I tell you!<br/><br/>That was the high point of Hellgate for me. Actually, for the first few hours playing the game, I was still having fun. But things went downhill real fast and it didn't take long for that sinking feeling of disappointment to ruin it all.<br/><br/>At its core, somewhere deep and buried, is a good Diablo-style action-RPG. Random magic items, supposedly random levels, lots of loot, endless monsters to kill, fast action, and everything else you expect from the Diablo formula. But you have to overlook a lot of flaws if you want to relive the endless fun of Diablo.<br/><br/>I'll start by listing the things about Hellgate that I enjoyed, because it's proper to say nice things about something before insulting the crap out of it.<br/><br/><split/><br/><strong>The Good:</strong><br/><br/><strong>The Marksman</strong>: Playing the marksman class is great fun. Marksmen get to use many types of guns that are truly unique and can change the feel of gameplay a great deal. Using the Firefox (yes, Firefox) launcher is nothing like using a machine gun, and the option of using one small gun in each hand lets you have two different gun effects going off at the same time. I often chose to use two guns just because it was fun, even if it might have done less damage (which is hard to say... see later). The marksman doesn't suffer from the annoyances, bugs, and quirks of the other classes because you're just firing guns and shooting grenades. That's basically all there is to the class.<br/><br/><strong>Weapon Sets</strong>: Hellgate lets you create three weapon sets that you can switch between using F1, F2, and F3. So, you can equip your machine gun on F1, equip two one-handed weapons on F2, and equip a sniper rifle on F3. This makes it feasible to switch between different weapons effortlessly so that you can use fire damage on monsters weak to fire, then switch to electrical damage for another monster, go into sniper mode with your sniper rifle, and so on. Setting up my arsenal of weapon slots was definitely fun, I'll give Hellgate that.<br/><br/><br/><strong>The Bad</strong>:<br/><br/><strong>The Story</strong>: Wow, the story in this game is a stinker. I can hear some people protesting, claiming that Diablo's story wasn't very impressive either, and that no one plays an action-RPG for its story. But Hellgate's story is so bad it can't be ignored. I just can't bear the thought of playing through the last act again because it is so unbelievably stupid and painful to experience. The story is complete nonsense. I would say that the story was written while someone was on drugs, but I don't want to insult drugs like that. None of it made sense. None of it. The ending consists of fighting a demon who appears on the front of the game box, with very little explanation. Most disappointing villain ever. Diablo at least set up Diablo as this terrible demon who needed to be stopped. But the demon at the end of Hellgate has no history or story at all. Is it really so hard to foreshadow the end boss as a big bad guy?<br/><br/><strong>The Writing</strong>: Ok, "writing" and "story" are basically the same thing, but I really hated this aspect of the game, so I'm including it in two sections. It's my blog and I can do what I want to! The writing is terrible. NPC dialog tries to be funny, but falls flat, and it gives very little information. Every NPC is a clown, cracking jokes or talking nonsense in a sad, sad effort to get a chuckle. Even worse is that some of the jokes are voice-acted so that you have to listen to them every time you want to sell your loot. It's ok for games to have humour, but it should be suitable in some way. Hellgate does a good job of creating a dark, post-apocalyptic atmosphere, but it is often ruined because all the NPCs are total buffoons. For the benefit of the Hellgate writers, here's the definition of "Toon" from the <a href="http://www.sfwa.org/writing/glossary.html">Science Fiction and Fantasy Writers of America website</a>:<br/><blockquote><strong>Toon</strong>. A comic relief character generally intended to be recognized as such -- Rosencrantz and Guildenstern are toons (most of Shakespeare's comic relief characters are toons). Toons have a limited place in fiction; an excess of them can render an otherwise serious work trivial. (CSFW: David Smith)</blockquote><br/><strong>Cinematics</strong>: The cinematics in between each act are nonsense, much like the rest of the story. Without spoiling anything, they show a floating book. To accompany the floating book is a narrator who makes no sense at all. He just babbles some cliches and random words. Why even bother with cinematics if the writers have no content for them? Awful.<br/><br/><strong>Skill Descriptions</strong>: Hellgate has skill trees like in Diablo 2 and World of Warcraft. Want to know what each skill does? You can try reading the skill descriptions, but they often won't help. To understand what most of the skills do, you need to spend precious skill points and try them. Since there's no way to get those skill points back, you'll end up wasting points on skills you don't like. The fix for this problem? Hire better technical writers. But you already know how I feel about the writing in this game... Unhelpful skill descriptions is just another symptom of a bigger problem with Hellgate. Alternatively, they could allow characters to "re-spec" (re-assign skill points any way you like), but I can understand why the game designers don't want to allow that.<br/><br/><strong>Weapon Damage</strong>: Similar to the poor skill descriptions, it is very difficult to know whether one weapon is more powerful than another. All weapons have a number on them, but the meaning of that number is a mystery. It doesn't tell you how much damage you do, although that's what I assumed until finding a weapon with a much lower number that did a lot more damage than my current weapon. Most games now use the "damage per second" metric to tell you how much damage weapons will do, but Hellgate doesn't. Just like skills, the only way to tell the power of a weapon is to try it. Even then, it's hard to tell which weapons are more powerful most of the time.<br/><br/><strong>Guide the Fist to Victory!</strong>: The quest "The Wall", where you must "Guide the Fist to Victory!" is a vomit-inducing stench of awful. It's unbelievable that someone at Flagship had played the quest, thought it was good, and decided to leave it in the game. This quest forces you to play a real-time strategy mission where you must control four useless soldiers from a top-down perspective and kill a boss somehow. The quest doesn't work well, and is completely broken in multi-player. If you do the quest in a party, every party member shares the same camera but controls different units. So, if you move north and your friend moves west, the camera can only show one person at a time, often oscillating between different viewpoints so that no one can see anything. Have no doubt, you and your friends will be yelling and screaming at each other in frustration. If you want your friendship to survive, you'd better start laughing about how bad the quest is. It's actually pretty funny. Flagship, what the hell? This quest is deplorable. And what's worse is that there is another quest like it closer to the end of the game. You will again need to control a unit in the same way (The Lightning), and it's just as bad.<br/><br/><strong>Dismantle</strong>: The game has what I thought was a good feature at first. Instead of dropping items or carrying them back to town to sell, you have the option of dismantling loot to get small, stackable scraps that can later be used for crafting, upgrades, or selling. In theory, it's a great feature that improves on the Diablo formula. But soon you'll find that you're spending a good chunk of your time using the game's awkward interface to dismantle the hundreds of useless items that you picked up, one at a time. If you see your party members standing still instead of helping you in a fight, you can be sure that they are busy dismantling their items. In other games, you would suspect that they lost their internet connection or their computer crashed. But in Hellgate, they are dismantling items. This problem can be easily fixed with a "dismantle all" button or "dismantle all non-magic items". <a href="http://titanquestgame.com/">Titan Quest</a> fixed this problem by giving you the option to ignore all non-magic and/or inferior items that drop. You won't even see them, so they'll never find their way into your inventory. Hellgate could easily add the same feature and it would go a long way to make the game more fun.<br/><br/><strong>Levels</strong>: By themselves, I rather like most of the tile sets in the game. I especially like fighting in the London streets, the ruins of pubs, flats, and cars all around. The problem is that after you have been playing for a few hours, you have seen nearly all the level designs. After a few more hours, you will be dying to see some colours besides brown and grey. Set pieces like the British Museum and Piccadilly Circus are a welcome relief, and are very well done. Also, the game claims to be randomizing the levels, but I don't see it. Every street level looks the same to me. Every sewer, the same. Every basement, the same. Every hell citadel, the same. I'm sure there are slight variations, but the randomization is far too subtle to provide any variety. Also, since the game has the word "hell" in the title, you would think that hell would be an impressive place. Nope. Hellgate features the most boring, unimpressive rendition of hell I've ever seen. As for the hellgate itself, it provided the funniest moment in the game for me. When I first saw it, I thought I was looking at a rainbow. "Oh, isn't that pretty! Oh wait... that's the hellgate!? Mwahahaha!" If only the NPCs were that funny.<br/><br/><center><a href="http://geekskillz.com:50000/images/blog/hellgate_marksman_shot02big.jpg"><img src="http://geekskillz.com:50000/images/blog/hellgate_marksman_shot02small.jpg"></a></center><br/><br/><strong>Conclusion</strong><br/><br/>Ok, I think I've pummeled Hellgate: London for long enough now. It's bruised and bleeding, and I almost feel bad about it. The game can be pretty fun to play, although I didn't enjoy most of the classes. As a marksman, I had some good times. Hellgate is not beyond hope, given another year or two of development.<br/><br/>I tried to play it a couple of times lately, but couldn't get back into it. I don't want to dismantle any more items! I don't want to guide the Fist to victory ever again! The final level with the guy on the cover of the box is torture and I don't want to do it! There are too many things in the game that aren't fun.<br/><br/>If you're looking for a good action-RPG released in the past few years, I highly recommend <a href="http://titanquestgame.com/">Titan Quest</a>. I can't recommend Hellgate: London to anyone for any reason.]]>      </description>
      <pubDate>Thu, 03 Jan 2008 14:55:00 EST</pubDate>
      <guid>http://www.geekskillz.com/articles/review-hellgate-london</guid>
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    <item>
      <title>Hellgate London: What It'll Cost You</title>
      <link>http://www.geekskillz.com/articles/hellgate-london-what-it-ll-cost-you</link>
      <description>
<![CDATA[Tags: <a href="/tags/2">Games</a>, <a href="/tags/19">Hellgate: London</a>, <a href="/tags/33">Rants</a>, <a href="/tags/26">Virtual Worlds</a><br/><br/><img src="http://geekskillz.com:50000/images/hellgate_london_euro.png" class="articleImageLeft" style="float: left;" />The hype machine at Flagship Studios has finally answered the burning question on gamers' minds: How much will the monthly subscription fee for Hellgate: London cost? <a href="http://www.hellgatelondon.com/news/view/88/#fancy_panel">See the price and their explanation here</a>.<br/><br/>As I wrote earlier, <a href="http://geekskillz.com/articles/catching-up-with-hellgate-london">I was hoping it would be a fun diversion like Diablo</a>. But I'm not willing to pay a bill every month for something like that.<br/><br/>As the official site says, the game is free to play... as long as you don't want any updates.<br/><br/><blockquote>For all players, HELLGATE: LONDON comes completely free-to-play out of the box and will offer a secure online experience... For players with Subscription* accounts ( €9.99 / £6.99 per month), Flagship Studios will deliver exciting new ongoing content including new character classes, areas, monsters, items and raid content, new game modes... [and on and on and on]</blockquote><br/>What a scam. So, you are buying a demo of the game. After a few weeks, they will start releasing updates that only subscribers get. If you aren't paying, you're left in the demo areas. As soon as one of your friends gets a subscription, then you will have to start paying too if you want to keep playing with him.<br/><br/>If that's the business model they want, they need to deliver the kind of content that you find in an MMO, but it doesn't look that way.<br/><br/>I'm sure they'll do very well. But my interest is officially gone.]]>      </description>
      <pubDate>Thu, 23 Aug 2007 20:16:00 EST</pubDate>
      <guid>http://www.geekskillz.com/articles/hellgate-london-what-it-ll-cost-you</guid>
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    <item>
      <title>Catching Up With Hellgate: London</title>
      <link>http://www.geekskillz.com/articles/catching-up-with-hellgate-london</link>
      <description>
<![CDATA[Tags: <a href="/tags/2">Games</a>, <a href="/tags/19">Hellgate: London</a><br/><br/>I was interested in <a href="http://www.hellgatelondon.com/">Hellgate: London</a> when I first heard about it in 2005. Since then, I haven't been paying any attention. Today I decided to check it out to see if it should be on my wish list.<br/><br/>Some background: some of the developers of Diablo I and II left Blizzard to form Flagship Studios, and Hellgate will be their first game. The hype is building as it finally gets closer to a release. Is this the new Diablo? Will it create a new genre of game the same way Diablo defined the action-RPG genre? How many explosions per minute (EPM) can I achieve in this game?<br/><br/>A new gameplay trailer has been released in high-def as part of E3, <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=79252">as reported by Blue’s News</a>. Compared to other YouTube videos I’ve seen of the game, this trailer makes it look kinda boring. The action is slower, and it looks and plays a lot more like World of Warcraft. The action is still fairly quick, but nothing like Diablo or older Hellgate videos.  The EPM in the video is too low. Check out this older Hellgate gameplay video for the kind of Diablo mindless fun I’m hoping for:<br/><br/><center><div class="youtube_embed"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/P9YaUI48yw0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/P9YaUI48yw0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br/>Good Old-Fashioned Super-gogo Action</div></center><br/><br/><split/><br/>Looks like a great way to blow off some steam!  The environment looks very atmospheric: ruined London, hellish skies, dark subway. Subway systems and sewers are two of my favorite environments for video games! Not so much in real life.<br/><br/>The action looks fast and furious, with non-stop bullets mowing down zombies and demons. I need a good game where I can blast zombies in subway tunnels!<br/><br/>Here’s another video that is slightly less super-gogo, showing the inventory screen, HUD interface, automap, and item pickups:<br/><br/><center><div class="youtube_embed"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/VwCW9lBhRhE"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/VwCW9lBhRhE" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br/>Where Do I Equip A Feasibility Modulator?</div></center><br/><br/>Some item names I noticed in the videos: Feasibility Modulator, Firestarter, Plagueblaster, Spectral Hardened Templar Legs, Buffering Templar Helm, Firebrand, Spike Bolter, Shock Blade, Spark Rifle. That's a lot of nonsense... But I remember some of the Diablo item names, like Cursed Club of Healing? Who would make such an item?<br/><br/>Anyway, another thing I find is that all the misshapen demonic monsters start to look ridiculous after 30 seconds, but it hardly matters since they're just going to blow up within seconds anyway.<br/><br/>I'm not crazy about the "hell on earth" theme, though. It worked in Diablo because it took place in a fantasy world with magic and mythology having nothing to do with real world religions. I’ll find it impossible to get immersed into a game that is based on the premise of demons and other denizens of hell attacking real-world London. But I doubt that storytelling and role-playing are going to be strong features of this game. The context of Hellgate: London is something I'll just have to get over. Since the action seems to be fast and comical, it probably won't be an issue. I get the impression that the setting and story are intended to be light-hearted. Still, an alien invasion would have been a much better premise, and the same silly monsters could have been used just as well.<br/><br/>Looking at the <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=79252">comments at Blue’s News</a>, interest in the game seems to be waning among some enthusiasts. Complaints are aimed at the monthly fees, third-person perspective, and MMORPG-style combat. I agree that the E3 video is boring and certainly hope they aren’t slowing the game down to be an MMORPG. Do we really need another MMORPG? Does anyone else hate the acronym MMORPG?<br/><br/>Hellgate: London could be the first Massively-Multiplayer First-Person Shooter Action Role-Playing Game. MMFPSARPG. Supergogo!<br/><br/>More info can be found at <a href="http://www.hellgateguru.com/">Hellgate Guru</a>, and in a <a href="http://pc.gamespy.com/pc/hellgate-london/802975p1.html">preview from E3 by Gamespy</a>.<br/><br/><strong>Chance I'll buy this game:</strong> 90%<br/><br/><strong>Doubts</strong>: Subscription fees, MMORPG-style combat, low Explosions Per Minute.<br/><br/><strong>Hooks</strong>: Zombies, post-apocalyptic London, fast action, assisted FPS targeting, lots of quests, ability to find an item called Feasibility Modulator.<br/><br/>Anyone else intrigued by this game? Thoughts on the new (disappointing) trailer?]]>      </description>
      <pubDate>Fri, 13 Jul 2007 09:01:00 EST</pubDate>
      <guid>http://www.geekskillz.com/articles/catching-up-with-hellgate-london</guid>
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