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May 05
2008

For Oblivion Book Collectors

Tags: Elder Scrolls   Games


Yes, I'm still playing Oblivion. It's a rare game that I don't get bored of after so much time.

My latest and greatest character is a Hermaeus Mora worshipper, that crustaceous blob with the great library. How does he read with lobster claws for hands? Anyway, I designed a house for myself using the construction set and put some big book shelves in it. My plan is to collect all the books in the game that I can find. Oblivion has a lot of books. Lots! This quest should keep me entertained until the next Elder Scrolls game comes out.

So, I needed a way to keep track of my character's growing library. Which books do I already have back at home? Which ones do I need? You get the point. Having just bought iWork '08 for my Mac, I decided to give it a try by creating a list of all the books. And so I did.

For all the other Elder Scrolls geeks out there, I'm sharing this checklist. It doesn't export well to Microsoft Word format, what with all the fancy layout I did with iWork. So it's only available in PDF and Pages format.

Get the files at the Oblivion Book Collector's Checklist page!

Let me know if I missed any books or if there are typos. Or just let me know if you're a book collector like me!



Jan 03
2008

[Review] Hellgate: London

Tags: Games   Hellgate: London   Rants   Reviews


Hellgate: London was a game I got excited about when I first heard about it, and then lost interest when I heard more about it, and then got excited about it again for some reason I can't remember. Feeling the urge to get a new game in early November, I picked up Hellgate: London, thinking it could be that game that would replace my current favorite games, or at least be a contender for my attention. Getting a new game is a thrilling experience for gamer geeks like me. Going to the game store, rushing home with the box in hand, putting the disk in the drive, watching the installer status bar inch towards 100%, and then hitting the "Play" button. Thrilling, I tell you!

That was the high point of Hellgate for me. Actually, for the first few hours playing the game, I was still having fun. But things went downhill real fast and it didn't take long for that sinking feeling of disappointment to ruin it all.

At its core, somewhere deep and buried, is a good Diablo-style action-RPG. Random magic items, supposedly random levels, lots of loot, endless monsters to kill, fast action, and everything else you expect from the Diablo formula. But you have to overlook a lot of flaws if you want to relive the endless fun of Diablo.

I'll start by listing the things about Hellgate that I enjoyed, because it's proper to say nice things about something before insulting the crap out of it.

Click to continue reading...


Oct 12
2007

[FREE] Last Oblivion Download

Tags: Discounts   Elder Scrolls   Games


For one week, starting Monday, October 15, the last official downloadable plugin for Oblivion will be available for FREE! It's the long talked about Fighter's Stronghold, which was rumored to be called "Dragonfire Castle", but isn't.

It's a castle. You want it.

Also included is a taxidermist. How long until someone creates a plugin to allow a stuffed Adoring Fan? I bet it will be available by next Wednesday. Go to it, modders!

Download it here on Monday.


Oct 03
2007

A Little Oblivion Machinima

Tags: Elder Scrolls   Games   Machinima   Music


After discovering Red vs. Blue years ago, I've been a fan of machinima. For those who haven't yet discovered this art form, it's where videos are created using footage from video games. Often, a new soundtrack is added to the video to tell a new story or re-interpret the game somehow. New dialog, new music, whatever. It's the visual version of what DJ's have been doing for decades: remixing existing work to create something new.

I just discovered some amazing musical machinima based on Oblivion by Stuart Maxwell. He remixes both the audio and video from the game to create hip-hop in "Not Bad Work For Some Folks", a bad dream in "Drugs", and funny drum'n'bass (vsnare?) in this one:


I don't think he knows me...


Reynald Jemane is my favorite Oblivion NPC, so I was sold in the first two seconds!

My personal favorite by Maxwell is "Drugs", but it's a bit heavy and surreal for most folks, I'm sure. But if you like surreal stuff, definitely check it out. It's a beautifully directed dystopian nightmare.

For some World of Warcraft machinima, check out Burning Twilight.


Sep 08
2007

Time For An Upgrade

Tags: Elder Scrolls   Games   Geek Loot   Reviews


My big red Alienware PC is now about two years old. Seems like I just bought it. *sniff* As I mentioned earlier, I bought BioShock, the smash hit new game that doesn’t work. Well, this game really showed me how old my computer is. The graphics are still good, and oh-so shiny, but the framerate just isn’t high enough to allow me to react fast enough to the zombies... er, mutants... er, splicers? I don’t know, whatever they are. They’re zombies with a stupid name.

So, disappointed, I switched over to playing Oblivion again. I still love that game. Then I thought about making it run even better. I mean, eventually BioShock will get a much-needed patch (right?!) and then I’ll want to play it. So, I downloaded the Computer Internet to my hard disc driver, and found that video card prices have dropped delightfully! I was expecting to see the latest cards being sold for $300 or more (Canadian dollars), but found one of the recommended upgrade card (see Tom’s Hardware) for as low as $192! Wow, a PC upgrade that’s cheaper than an XBOX 360? Too good to be true.

The Tom’s Hardware upgrade guide I referenced describes my PC perfectly. It’s like they wrote it for me. But instead of following the advice strictly, I just bought the video card and ignored the CPU upgrade suggestion. Turns out it was a fine decision, because now I’m playing Oblivion with things turned up almost to max! BioShock looks better too, but still crashes all the time. So my “old” hardware wasn’t the problem. It really is just a broken game.

Click to continue reading...


Aug 28
2007

Bioshock Keeps Me On Edge

Tags: Games   Rants


I jumped on the bandwagon and bought Bioshock for Windows last weekend. It was time for a new game, and this one looked interesting. It’s a first-person shooter, which is definitely not my favorite genre. But it takes place in an underwater art deco city where you use magic, guns, and listen to tunes from the 1950’s while mutants jump at you from the dark! It was made for me.

So, I load it up and play through the prologue, where you survive a plane crash. Next I approach this spooky tower, enter the elevator, and then a cool Fallout-style black and white film plays, followed b...CRASH!!

Crap. Ok, hit the reset button on my computer, and reload. Turn down some of the video settings, and do it all again. I successfully go down the elevator without a crash! Awesome! Then I explore for a while, kill mutants, and then... and then... and then... and then... and then...

Crap. The game froze up. And that’s pretty much what playing Bioshock on Windows is like. The game is supposed to scare you and keep you on edge, but it’s supposed to be fear of the mutants, not fear of crashes. All I’m on edge about is when the next crash will happen. Can I save my game without a crash? Can I safely open this door? Will searching this container crash the game? Talk about keeping you on edge!

Click to continue reading...


Aug 23
2007

Hellgate London: What It'll Cost You

Tags: Games   Hellgate: London   Rants   Virtual Worlds


The hype machine at Flagship Studios has finally answered the burning question on gamers' minds: How much will the monthly subscription fee for Hellgate: London cost? See the price and their explanation here.

As I wrote earlier, I was hoping it would be a fun diversion like Diablo. But I'm not willing to pay a bill every month for something like that.

As the official site says, the game is free to play... as long as you don't want any updates.

For all players, HELLGATE: LONDON comes completely free-to-play out of the box and will offer a secure online experience... For players with Subscription* accounts ( €9.99 / £6.99 per month), Flagship Studios will deliver exciting new ongoing content including new character classes, areas, monsters, items and raid content, new game modes... [and on and on and on]

What a scam. So, you are buying a demo of the game. After a few weeks, they will start releasing updates that only subscribers get. If you aren't paying, you're left in the demo areas. As soon as one of your friends gets a subscription, then you will have to start paying too if you want to keep playing with him.

If that's the business model they want, they need to deliver the kind of content that you find in an MMO, but it doesn't look that way.

I'm sure they'll do very well. But my interest is officially gone.


Aug 17
2007

[Sale] Final Fantasy 7 Buster Sword

Tags: Games   Geek Loot


UPDATE Sept. 5, 2007: This product has been discontinued! Crap.

Comic convention season is ending. If you went, you probably noticed people with all kinds of cool costumes and loot! The Final Fantasy VII characters are a pretty common sight at most cons, thanks mostly to Cloud’s giant Buster Sword.

Cloud’s sword is so ridiculously big that it only works in Anime or as cardboard... or does it?

Some crazy sword maker has created a real metal replica of this iconic sword. It is made of four steel blades that lock together into the one huge weapon. With all the steel involved in its construction, it weighs a hefty 15 pounds. If you can stand to carry this beast around at next year’s comic conventions, you’ll be sure to induce nerdgasms everywhere you go!

Check it out!


Aug 16
2007

Peter Molyneux Is Rubbish

Tags: Games   Rants


The best escape for me is a good computer role-playing game, as I’m sure I’ve mentioned before. So I’m interested in following the newest RPGs. What are they doing that’s new? What’s the story? What kind of character can I play? How does it evolve the RPG genre? Game developers always claim that they will deliver awesome games that will blow your frikkin’ mind and change gaming forever LOL!!1

The king of hype is Peter Molyneux, who for some reason has gotten into the RPG market. I wrote a review of his first RPG, Fable, giving it a forgiving 4 out of 5. It was a fun enough game, but I would hardly say it had many aspects of an RPG. It was more of an action arcade button-masher. Nevertheless, it was good times.

Now Molyneux is on the war path again, promoting Fable 2. I read an interview he did at Kikizo, where I found this quote which raised my eyebrows and inspired me to sharpen my knives:

”Stupidly, the ambition on this thing is I want you to measure this against any fighting game... It's amazing for a role playing game, because most role playing games are shit! Oblivion was a great game, but the combat was rubbish; we all talked about it being rubbish."

Yes, he really does talk like a ten year old boy comparing Transformers with Gobots. Most role-playing games are shit? You can’t say something that offensive without giving reasons. Oblivion’s combat was “rubbish”? His proof is this: “we all talked about it being rubbish.” Imagine trying to work for someone who presents ideas in such an immature way.

Click to continue reading...


Jul 29
2007

Crayon Physics

Tags: Games


One of the websites I check out regularly is the Experimental Gameplay Project, run by Carnegie Mellon University. The challenge is to create games within one week that focus on gameplay ideas rather than graphics, sounds, story, and polish. There are so many fun and beautiful ideas demonstrated, I only hope that some of the big game development companies see these games.

My latest discovery is Crayon Physics, which is a 2D game that uses physics. You can draw shapes in crayon, and they are affected by gravity. The soothing music is a nice touch. It's a simple premise, but very fun!

Past favorites of mine:

Attack of the Killer Swarm!: Use a swarm of insects to launch people into the sky.
Tower of Goo: Another physics game, but this time the structures are somewhat elastic and bendy.
On A Rainy Day: This is a beautiful, abstract experience more than a game. A tree made of hands, newspaper boats, falling umbrellas. Experimental at its best!

In order to meet the one-week deadline, most games end up using clips of existing artwork, black and white newspaper clippings, and art sketched by hand. It feels like you are playing in collages and beautiful hand-made environments. It's often elegant and just as beautiful as photorealistic, 3D modeled, multi-million dollar games. Independent game developers can get thousands of ideas here. Who wants to make a Crayon RPG?


Jul 27
2007

Who Wants A Second Life Business?

Tags: Games   Virtual Worlds   Web


Second Life isn’t my type of “game”, if I can call it that. I played it for an hour or two, so my opinion of it is mostly as an outsider.

But increasingly it is popping up in discussions on and off-line. I even attended a meeting at work where top decision-makers presented the company’s strategy to get involved inside the virtual world of Second Life. The meeting received mixed responses, with some people clearly against devoting any effort to this game.

As a marketing platform, we’ve seen various efforts this year to use Second Life. My favorite example is when George R. R. Martin held an event in SL where he answered questions and did a book reading. His avatar was modeled after Tyrion, his favorite character from his books. It looks more like a chubby boy with premature facial hair, but close enough.

Hosting the event was a pale, undead gentleman. In attendance was a pony girl with wings in a pink dress, a panda girl with breasts and red hair, a panda girl with breasts and pink hair, a green orc with a sword, Enya with red wings, and some generic human males staring blankly in the wrong direction. Wings are in style this year, I guess. Here’s the video:


My eyes! My eyes!


Click to continue reading...


Jul 19
2007

Gaming Without The Internet

Tags: Games


There isn't a game out there that can't be solved these days. If you get stuck, you just go to the internet and find the solution. But it wasn't always so! Oh, I know!

As a young Commodore 64 gamer, I had many many games, most of them without instruction manuals. Yes, software piracy was alive and well long before Napster, The Pirate Bay, and 1.44 MB disks. I was a kid, I didn't understand it. It was like trading toys with other kids. What harm was there in that?

There were so many games that I never solved, either because they were too hard or because I had no idea what the games' goals were. One of my favorite games that I didn't understand was Impossible Mission. Without the manual, we couldn't figure out what the puzzle pieces were or what they were supposed to look like when they were assembled. We didn't even know who the villain was. The game was amazing for its time, featuring synthesized speech ("Another visitor! Stay a while. Stay forever!"), and excellent character animation. We loved it, but never got a single puzzle solved.

Now, after so long, I stumbled upon the solution to the game on YouTube!

Click to continue reading...


Jul 13
2007

Catching Up With Hellgate: London

Tags: Games   Hellgate: London


I was interested in Hellgate: London when I first heard about it in 2005. Since then, I haven't been paying any attention. Today I decided to check it out to see if it should be on my wish list.

Some background: some of the developers of Diablo I and II left Blizzard to form Flagship Studios, and Hellgate will be their first game. The hype is building as it finally gets closer to a release. Is this the new Diablo? Will it create a new genre of game the same way Diablo defined the action-RPG genre? How many explosions per minute (EPM) can I achieve in this game?

A new gameplay trailer has been released in high-def as part of E3, as reported by Blue’s News. Compared to other YouTube videos I’ve seen of the game, this trailer makes it look kinda boring. The action is slower, and it looks and plays a lot more like World of Warcraft. The action is still fairly quick, but nothing like Diablo or older Hellgate videos. The EPM in the video is too low. Check out this older Hellgate gameplay video for the kind of Diablo mindless fun I’m hoping for:


Good Old-Fashioned Super-gogo Action


Click to continue reading...


Jul 11
2007

Oblivion Mod Expo

Tags: Elder Scrolls   Games


E3 (the Electronics Entertainment Expo) begins today, where game companies will be pushing their latest and greatest games, and where Sony will try to convince you that the PS3 is the console you want! I'll be watching for news and videos about Fallout 3, Mass Effect, Hellgate: London, and Spore.

Bethesda announced on Monday that a Game of the Year edition of Oblivion will be released in September. Good news for those of you who haven't played it yet, or who want the Shivering Isles expansion on the PS3. But for me? I was hoping, but not expecting, for a new expansion, but this announcement makes it official that Oblivion is done.

However, the modding community is alive and well, with some very impressive mods in the works. So, in the spirit of E3, I present a small expo of work that modders are doing for Oblivion that should keep the game alive until Elder Scrolls 5 gets installed on our hard drives. Here are gameplay trailers for two mods that I look forward to most:

Click to continue reading...


Jul 04
2007

Wasteland vs Fallout

Tags: Fallout   Games


I still have the manual for Wasteland, that old Commodore 64 classic RPG that might get a sequel (see my previous article about Wasteland 2). I was reading through it and was surprised at how complex it was for such an old game.

If you've ever been on a forum about Fallout 3 or Oblivion, then you've probably heard fanboys regurgitating the same complaint: games today are dumbed down! Old games are better! They often use Fallout as the standard against which today's role-playing games are compared. But how does Fallout compare to its ancestor, Wasteland? I'll compare Wasteland with Fallout and we'll see if Fallout was just a dumbed down game for noobs.


Skills

One way that fanboys like to make their point is by using numbers. If old games have more stuff, then they must have been more complex, and thus better. Here are some numbers:

Wasteland had 27 skills.
Fallout had 18 skills.

That's a huge difference! So, I guess the Wasteland fanboys would have said that Fallout was dumbed down by 50%!

Click to continue reading...


Jun 29
2007

Video Games Not Addictive... Yet

Tags: Games


On Wednesday, the American Medical Association decided that playing video games a lot cannot be called an addiction. There’s no science that proves that a person can develop that kind of dependence on video games.

No matter how much World of Warcraft you play, you will be able to quit and your body will not go into withdrawal, nor will your mood worsen. Does your /played time show years instead of hours? No problem! You can uninstall the game and never play again, and you won’t suffer from headaches, cold sweats, depression, angry outbursts, shaking, or disturbed sleep. Actually, that looks like a list of things you get while playing WoW for too long, not after you stop! WoW is the number one cause of angry outbursts while playing video games. I have nothing to support that statement.

“Make No Mistake, We’ll Decide It’s An Addiction Someday!”

Anyway, it’s worth noting that in making this decision, the AMA also recommended that more studies be done. And if those don’t prove that video games are addictive? Then they’ll keep doing studies until one finally pays off, and then they can start prescribing more drugs to kids! “Billy, put down the controller and take your Videogoxatrim!”

Click to continue reading...


Jun 25
2007

Wasteland 2 vs. Fallout 3

Tags: Fallout   Games


I wrote about Bethesda’s Fallout 3 which is due for release sometime in late 2008, and now I hear vague, unconfirmed rumors about a successor to the Commodore 64 classic Wasteland. Fallout is the spiritual successor to Wasteland, so this new successor would be... what? A sequel? Or yet another Wasteland-inspired successor? How about we just say that there might be a new game in the post-apocalyptic sci-fi genre and leave Wasteland to rest as a genre-defining classic in gaming history?

This rumor comes from a 1Up podcast and from a single sentence at Duck And Cover. Ignoring these rumours for a minute, it's a fact that InXile Entertainment acquired the rights to Wasteland in 2003, so there’s a good chance that there is some basis to these rumors. Brian Fargo, CEO, was the founder of Interplay and creator of Wasteland. He brought me so much joy with the early Interplay games. If I met him, I think I would have to kiss him. Anyway...

So, good news? I would like to think so. But I have far more faith in Bethesda’s ability to make a good Fallout sequel than I do in InXile to make a good Wasteland sequel. InXile made a game called The Bard’s Tale as their first game, which I guess was supposed to be some sort of spiritual successor to the classic RPG of the same name. But really, the new game had no connection to the original RPG’s. My very first computer RPG was Bard’s Tale III on the Commodore 64, and it was the greatest game I had ever found at that age. I still get chills when I look at screenshots and read about it. I think I can still remember the keystrokes to get from the refugee camp to the Review Board. Yes, I can see it in my mind immediately! I can imagine the graphics for Brilhasti Ap’Tarj in my mind without effort. There he is, repeating the same animation over and over. My party beat him many times while grinding for XP. It’s the kind of nostalgia that only geeks can understand.

Click to continue reading...


Jun 18
2007

Fallout 3 Is Kinda Turn-Based

Tags: Fallout   Games


All RPG Geeks have their eyes on Fallout 3 these days. Some have torches and pitchforks in their hands, and some already have their wallets open. Gaming discussions don’t get any more polarized! I played Fallout from start to finish a few times, and finished Fallout 2 once. They had style, humour, and a great setting. No other games have done the post-apocalyptic setting better.


Finally someone was kind enough to scan their copy of the newest issue of Game Informer, featuring the only details we have right now of Fallout 3. The biggest question to be answered: will it be turn-based like the old Fallouts, or will it be real-time Oblivion with guns. After reading the description, I'm not exactly sure which it is.

Here's the text of the article that fails to give a clear answer:

Click to continue reading...




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